Story |
The Feudal Alloy story is conveyed through narration during the opening and closing cutscenes, which set the narrative in motion and provide closure at the end of the game. It is true that story leaves so much to be desired, considering the charming and intriguing concept of fish-controlled robots with a steampunk theme in a medieval setting. However, upon examining the backgrounds of the areas, there are hints of much-needed environmental storytelling, ranging from battlefields strewn with torn robot bodies to remnants of bygone human civilizations. Nonetheless, without the context, it is all left to your imagination. This was not always the case, as we can learn from interviews with Attu Games regarding their early game ideas. Furthermore, the concept of animated dialogues through speech bubbles featuring NPCs was in development but was unfortunately abandoned later in the process. Story Narration ![]()
Opening Narration ![]() Feudal Alloy is set in an odd world in the far future where the fish built mechanical bodies from the relics of lost human civilizations. It means there’s a lot of human technology (teleporters, electric power), but they had to build a lot of things from scratch. So we try to connect the medieval style with new technology. [indiegraze.com interview]
Unused concept of animated dialogues, where conversations happen by way of animated speech bubbles: This will replace text in all in-game conversations with chat bubbles. Technically, making the animated bubble system is much more challenging, but I hope it will be fun for players. [translated Čeština ve videohrách interview] |
