Art of Development |
![]() Introduction ![]()
The development of the Feudal Alloy began in early 2016. Lukas Navratil drew various designs on paper, and the pair Lukas Navratil and Eva Navratilova liked the character Attu the most, so it was decided to build the entire game world around this character. Considering the studio's size, Lukas Navratil and Eva Navratilova concluded that producing strategy or 3D action video games was impractical, opting instead for a relatively simple platformer genre. Archives ![]() Archived Interviews: In the interviews wiki page, there are archived, mostly translated interviews with both developers from the years 2018 to 2020. Video Series "Making Of" ![]() Featured On Social Media ![]()
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Behind the Scenes
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Previous Builds ![]()
Devlog Archived ![]()
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Teaser 2017
![]() The teaser was shared on November 26, 2017, the next teaser was shared on January 4, 2018 and the official teaser was released on May 23, 2018. The teaser from 2017 featured the location unused in the retail version of the game, an older version of the HUD, and inventory and skill trees. One of the stark contrasts with the retail version is the lighting utilized in the caves, where it becomes darker, and the environment employs light sources such as candles to brighten the surroundings. The most interesting aspect of the teaser is the look at the animated bubble dialogue with what appears to be a beekeeper robot. In this dialogue we can see the idea of how it would be structured: a bee/wasp took something away, and the beekeeper is asking you if you can return it to him. If you agree, he will be happy and tell you to move on (using the doors behind him). Unfortunately, this unique feature, along with the NPC, was abandoned and not present in the final version.
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Alpha Demo 2018
![]() On February 24, 2018 steam codes were sent for the demo version of the game. The alpha demo was covered by the czech gaming website Zing.cz. The alpha demo was released to the public as a proof of concept, allowing players to share their feedback with Attu Games. As developers described it in the demo itself, a lot of features, skills, and character abilities were locked in the alpha; the level was built for the alpha with a lot of placeholders and no arena/boss. At the end of the demo, the beetle enemy served as the de facto final boss; once you got past him, you could push the button and the demo would end.
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