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Art of Development

Art of Development
Index: Behind the Scenes, Previous Builds, Devlog, Teaser 2017, Demo 2018


Introduction



The development of the Feudal Alloy began in early 2016. Lukas Navratil drew various designs on paper, and the pair Lukas Navratil and Eva Navratilova liked the character Attu the most, so it was decided to build the entire game world around this character. Considering the studio's size, Lukas Navratil and Eva Navratilova concluded that producing strategy or 3D action video games was impractical, opting instead for a relatively simple platformer genre.

Lukas Navratil and Eva Navratilova: After Toby (Attu Studio's previous game), we were thinking about what to do next, and we wanted to have something really crazy. Lukas drew various possibilities on paper of what the main character could look like and came up with the idea that the robot would have a fish in an aquarium instead of a head. There really isn't a funnier story behind it; we just chose one of the characters that Lukas drew. We actually started designing the game world around it, and over time we got to the sharper features of the game. We knew in advance that it would be a Metroidvania-style game because we enjoy games of this type. Over time, we added a medieval theme, and that was actually the main skeleton of the game, to which we just added individual novelties and the like. [The bachelor thesis Specifics of indie game development on the example of Feudal Alloy by Martin Virt (2019)]



Archives


Archived Interviews: In the interviews wiki page, there are archived, mostly translated interviews with both developers from the years 2018 to 2020.

Archived Teasers: Archived official teaser. In the following links, you can find pre-alpha teasers featuring early designs of the enemies and locations as well as unused concepts of animated dialogues, where conversations happen by way of animated speech bubbles: archived teaser 2018 and archived teaser 2017.



Video Series "Making Of"


Date Name Duration
Sep 13, 2017 Feudal Alloy - WIP Wednesday 1 0:30
Sep 21, 2017 Feudal Alloy WIP Wednesday #2 0:59
Sep 24, 2017 Behind The Scenes #3 0:06
Sep 27, 2017 Feudal Alloy Timelapse #3 (short version) 1:05
Sep 27, 2017 Feudal Alloy Timelapse #3 4:43
Oct 01, 2017 Spine animation timelapse - Robot NPC 1:01
Oct 01, 2017 Spine animation timelapse - Robot NPC (long) 4:57
Nov 28, 2017 Feudal Alloy - BehindTheScenes #4 2:51
Dec 12, 2017 Feudal Alloy - Designing a boss 3:22
Jan 07, 2018 Making of UI in Feudal Alloy (real timelapse) 1:50:50
Jan 08, 2018 Feudal Alloy - Behind the scenes #6 7:21
Jan 25, 2018 Process of designing the new UI 5:07
May 04, 2018 Making of a character set #15 1:38
Mar 11, 2018 Creating an inventory in Feudal Alloy 3:35
May 17, 2018 Making of a character set #07 5:17
May 23, 2018 Feudal Alloy - Official Teaser 1:19
Jun 08, 2018 Making of one of bosses 2:38
Jul 22, 2018 Feudal Alloy - Level Design 0:59
Aug 06, 2018 Feudal Alloy - Behind the Scenes (Decorations) 1:41
Aug 09, 2018 Feudal Alloy - Behind the Scenes (Decorations2) 2:56
Aug 30, 2018 Feudal Alloy - Behind the Scenes (Decorations3) 2:18
Nov 19, 2018 Feudal Alloy - Behind The Scenes of drawing decorations 6:22
Dec 22, 2018 Feudal Alloy - Making Of 0:31
Feb 27, 2018 Feudal Alloy Preview Alpha Demo 13:56


Featured On Social Media





Behind the Scenes





Previous Builds





Devlog Archived





Teaser 2017


The teaser was shared on November 26, 2017, the next teaser was shared on January 4, 2018 and the official teaser was released on May 23, 2018. The teaser from 2017 featured the location unused in the retail version of the game, an older version of the HUD, and inventory and skill trees. One of the stark contrasts with the retail version is the lighting utilized in the caves, where it becomes darker, and the environment employs light sources such as candles to brighten the surroundings. The most interesting aspect of the teaser is the look at the animated bubble dialogue with what appears to be a beekeeper robot. In this dialogue we can see the idea of how it would be structured: a bee/wasp took something away, and the beekeeper is asking you if you can return it to him. If you agree, he will be happy and tell you to move on (using the doors behind him). Unfortunately, this unique feature, along with the NPC, was abandoned and not present in the final version.



Alpha Demo 2018


On February 24, 2018 steam codes were sent for the demo version of the game. The alpha demo was covered by the czech gaming website Zing.cz. The alpha demo was released to the public as a proof of concept, allowing players to share their feedback with Attu Games. As developers described it in the demo itself, a lot of features, skills, and character abilities were locked in the alpha; the level was built for the alpha with a lot of placeholders and no arena/boss. At the end of the demo, the beetle enemy served as the de facto final boss; once you got past him, you could push the button and the demo would end.

The notable feature of the demo was the mechanic in which the enemy changed colors, requiring you to switch the color of your sword to match in order to inflict damage. This mechanic is used in the retail version of the game, but only for yellow and red blocks, preventing you from proceeding further, and in order to destroy them, you will have to collect yellow and red energy modules so you can switch the color of your sword and destroy them.



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